2 releases, newest first.
skull-owner in guis/leaderboard.yml used %player_uuid%, a PlaceholderAPI token that resolves to the viewer, so the per-entry placeholder never ran. It now uses the {player_uuid} local form, which PlaceholderAPI cannot touch.board.yml and lobby.yml head bindings to the same {curly} convention.The gui files are value-preserving on update, so a server that already generated plugins/SnFourInLine/guis/leaderboard.yml keeps the old line. Either edit both skull-owner entries to "{player_uuid}" or delete the file to reseed it.
Connect Four played inside chest GUIs: invite a friend or list a public game in the lobby, bet in any server currency, let others spectate, and climb the leaderboard.
/fourinline invite, accept, reject) or public listings anyone can join from the lobby/fourinline spectate <player>)%snfourinline_wins% and friends)guis/*.yml), messages (lang/messages_en.yml), sounds, broadcasts, world restrictions, currencies and timers/fourinline reload, runtime debug toggle and automatic update notifications