Placeholders
All placeholders require PlaceholderAPI
and use the %snpets_ prefix. Without PlaceholderAPI the plugin runs normally and simply does
not register the expansion.
Collection
| Placeholder | Description |
|---|---|
%snpets_pets_total% | Pets owned in total, stored plus equipped |
%snpets_pets_stored% | Pets currently in storage |
%snpets_pets_equipped% | Pets currently equipped |
Capacity
| Placeholder | Description |
|---|---|
%snpets_storage_used% | Storage slots in use |
%snpets_storage_total% | Total storage capacity, permissions and purchases included |
%snpets_storage_free% | Storage capacity still free |
%snpets_slots_used% | Equip slots in use |
%snpets_slots_total% | Total equip slots, permissions and purchases included |
%snpets_slots_free% | Equip slots still free |
Buffs and currencies
| Placeholder | Description |
|---|---|
%snpets_buff_damage% | Effective damage buff percentage, cap and world gate included |
%snpets_buff_resistance% | Effective resistance buff percentage |
%snpets_buff_speed% | Effective speed buff percentage |
%snpets_currency_trait-ticket% | Trait tickets held |
%snpets_currency_dice-normal% | Normal dice held |
%snpets_currency_dice-special% | Special dice held |
A buff placeholder reports what the player actually receives right now. In a world where the buff is gated off it reports zero, not the raw total.
One equip slot
| Placeholder | Description |
|---|---|
%snpets_equipped_<n>% | Display name of the pet in slot <n> |
%snpets_equipped_<n>_level% | Level of the pet in slot <n> |
%snpets_equipped_<n>_exp% | Experience of the pet in slot <n> |
%snpets_equipped_<n>_exp_next% | Experience still needed for the next level |
%snpets_equipped_<n>_cap% | Level cap of the pet in slot <n> |
Slot numbers start at 1. An empty slot answers the configured "none" word for the name and
0 for a number, so a scoreboard row never renders blank. An unknown slot or field leaves the
token untouched instead of pretending it means something.
Since 1.3.0 the occupied slots are always 1..n with no gap: taking a pet out of the middle
slides the rest down, so the free slots are the last ones. A scoreboard listing slots 1 to 3
therefore fills from the top and never shows an empty row between two pets.